Showing posts with label Passive Income. Show all posts
Showing posts with label Passive Income. Show all posts

Wednesday, February 1, 2012

Guild Challenges & Random Invite Guild Reflections

Make More Gold With Guild Challenges

The Passive Income Random Invite Guild - Looking Back

The original plan for the all random invite guild was to be as hands off as possible.  Outside of performing the random invites while already performing my auction house duties, I didn't no much at all to promote ways for the guild to make extra income.  I was trying to see just how much passive gold I could make with a completely hands off approach.  I didn't really promote any ways to have the guild earning me extra gold.

I made a modest 17k gold from my random invite guild as it leveled to guild level 25.  The 17k gold was a nice bonus, but the real motivation and main benefit was the accumulation of all the guild perks.  These days there are some guild perks, like Bountiful Bags, that a serious gold maker needs to obtain to remain competitive with other sellers.  My true goal was to level my own pre-existing guild to level 25 on the work of the random invitees.  The passive income experiment, was just a bonus to see how much extra gold I could make at the same time.  Now what if I wanted to try to get as much income out of the guild as possible while it leveled. What would I do different?

Getting More Gold Out Of Your Guild

One of the first things I would change to promote more earning of gold by guild members for the guild bank, would be to promote the guild challenges.  The guild challenges were added in WoW Patch 4.1 and are awesome for your guild in both the gold and guild experience departments.  In order to get gold from the guild challenges, your guild must be at least guild level 5 and the challenge participants must be at least honored reputation with the guild.  Each completed guild challenge awards a nice chunk of gold and an amazing chunk of guild experience.  So promoting guild challenges helps with earning gold into the guild bank as well as helping the guild to level up faster.   Faster guild leveling means the unlocking of more guild perks earlier, which can lead to more savings and even more earnings. 

The nice thing is you can complete 7 guild dungeon challenges, 1 raid guild challenge, and 3 battleground guild challenges per week.  That gold and experience will add up quickly.  The best part is that any level characters can participate as long as they are the relevant levels for the challenges.  So a lowbie dungeon farming 3 man guild team can really rack up the gold and guild experience for you.  All I did in my guild was put up a message of the day asking members to form a guild challenge dungeon run if they were bored.  With some planning and promotion, this could have been a nice focus for making extra gold with the guild.  As the guild hits maximum guild level, there is no need for extra guild experience, so the guild challenges provide more gold per completion (similar to how questing at max leveling awards extra gold).  It's actually double the gold reward for guild challenges when your guild hits maximum guild level!

Guild Challenge Awards At Guild Levels 5 - 24
  • Dungeon Runs (7/wk) : 125 gold per & 300,000 guild xp
  • Raid Runs (1/wk) : 500 gold per & 3 million guild xp
  • Battleground Runs (3/wk) : 250 gold per & 1.5 million guild xp
Guild Challenge Gold Awards At Guild Level 25
  • Dungeon Runs (7/wk) : 250 gold per
  • Raid Runs (1/wk) : 1000 gold per
  • Battleground Runs (3/wk) : 500 gold per
Looking back at this idea, but also wanting to keep a hands off approach, I could have appointed a guild challenge promoter.  There were many players within the random invite guild that were active on a weekly and often daily basis.  The guild had some main characters within the members.  I could have hired someone to actively promote and manage guild runs or to promote guild grouping for completing guild challenges.  Since the guild challenges pay decent gold each, I could agree to hire a guild member that organizes the runs and then split the earned amount with that promoter.  The active promoter should be able to increase the earnings from guild challenges each week by increasing the frequency at which they are completed.  My guild did 17 guild challenges during the leveling process.  An active guild challenge promoter should be able to increase that completion rate by much more, which would make the gold splitting a profitable venture.   

So think about the options of hiring a guild challenge coordinator to ramp up you guild challenge completion and gold earning potential for your own guild.

Enjoy The Posts Here at Cold's Gold Factory? Check Out Cold's Mysterious Fortune Card Mastery Gold Making Guide. Also Check Out My New Favorite All Around WoW Gold Making Guide and J!inx - Clothing For Gamers And Geeks.

Wednesday, January 25, 2012

Random Invite Guild Hits Level 25

WoW Guild Level 25
DING! - Random Guild Level 25

The All Random Invite Guild Experiment

The random invite guild has just achieved the goal I set out to attain within the World of Warcraft Cataclysm experiment.  I didn't get my guild of all random invites rolling until a month or two into the Cataclysm expansion.  The premise for this experiment was simple.  Could I level a guild to the maximum Guild Level 25 from only random invites and just how viable would it be to have a guild earning a passive income?  The notion of earning a passive income with a guild was a new possibility with the addition of the Cataclysm introduced guild leveling and guild perks systems.  So I started on my quest to build a guild full of random invitees and see just how successful it would become.

Taking time to be direct within the guild information was one of the main objectives that helped me fulfill my goal without misleading any of the guild members.  The guild charter showed that the guild was never intended to be an end game guild.  The basic understanding was that the guild was there as a symbiotic relationship.  The guild provides the great guild perks for it's members while they level and in return, the guild earns a small commission through the passive income guild perks.  I also would receive the benefit of having others level the guild for me without performing any real guild master duties.  The guild was pitched as a home to park your alts or to use just for free guild perks.  It was also pitched as the perfect guild for non-social players and soloers who wanted guild perks, but wanted to avoid the drama associated with most guilds. 

The Controversy

The experiment did not come without it's own share of controversy.  I was questioned for this type of experiment, notably all from other bloggers, commentors, and forum dwellers.  Not a single complaint from a single member in the random invite guild.  Sure some players would gripe about getting a random invite, but once in they were cool.  We are now Guild Level 25 and I still have yet to hear a complaint about my guild system from anyone who was or is in the guild itself.  NOT A SINGLE COMPLAINT IN A YEAR. I have actually been thanked by many players for offering a guild up for solo-ers and non-socials to have a place to get guild perks too without the drama.  Yet, the ignorant outsiders looking in have called me:
  • an amoral bastard
  • rude
  • a blood sucking leech
  • a dirty rat
  • dodgy
  • desperate
Questions arose over keeping the guild perk earned gold, but most attacks came from me offering up the 7th guild tab as an exchange tab for member use.  This allowed me to not only collect the Cash Flow perk earned gold, but to also find needed materials on occasion hiding within that 7th guild tab.  Sometimes I would hunt an item on the auction house only to find it bare.  On occasion I would be lucky enough to find the item deposited into the designated guild exchange tab.  In this area, guild members could deposit unwanted items or take items for their own use.  The downside to this exchange tab was the constant maintenance to clear out the garbage just to make space for new items.  It was the earlier guild members that had requested that a guild bank tab be unlocked for guild exchange use.  I would keep it clear of garbage items by doing occasional maintenance on the tabs contents.

The Results

Let's take a look at the final numbers.

Total Liquid Gold In Guild Bank: 11,765 gold.
Total Guild Gold Spent On Self Repairs: 5,223 gold.
(only I have access for repairs)
Total Gold Earned From Guild: 16,988 gold.

Current Guild Roster: 960 Members
Level 85s: 88
Total Guild Challenges Completed: 17

So I made almost 17k from the passive income guild perks and members forming their own guild dungeon groups for guild challenges. I haven't paid out of pocket for repairs since the random invite guild hit guild level 5.  The random invite guild has been a rather easy undertaking and would have been even easier had I started earlier in the expansion or prior to Cataclysm's launch.  An interesting finding has been the number of max level players that stick with the guild once hitting level 85.  I guess they don't want to lose their guild perks and start grinding guild reputation over again.  I am going to keep the members in the guild and continue to let them earn gold for me, as opposed to kicking them all now that the guild is maxed.  Why not let them earn for me into the Mists of Pandaria expansion.  This is a symbiotic relationship worth keeping.

Enjoy The Posts Here at Cold's Gold Factory? Check Out Cold's Mysterious Fortune Card Mastery Gold Making Guide. Also Check Out My New Favorite All Around WoW Gold Making Guide and J!inx - Clothing For Gamers And Geeks.