Showing posts with label Satchel of Exotic Mysteries. Show all posts
Showing posts with label Satchel of Exotic Mysteries. Show all posts

Saturday, June 4, 2011

Ideal Alts Series | The Dungeon Farmer

Ideal Alts Series

Today is the first entry into the series on Ideal Alts here at Cold's Gold Factory.  The purpose of this series is to give you readers an idea for some of your alts to help tweek and tailor your gold making army.  I made my characters a long long time ago and I wish I would have thought them out more clearly.  So you readers get to benefit from my knowledge and my mistakes.

Everyone has a main character, some have a bank alt, but what are all of the others?  What role do they have?  Here's the first idea to get you thinking.  Let's start building some Ideal Alts for your own personal gold factory.



The Dungeon Farmer

Role:  This Ideal Alt only runs dungeons and heroic dungeons, not old dungeon farming for enchanting mats.  This alt is a master of getting the most out of current dungeon content.  The dungeon farmer is an ideal alt to have in your World of Warcraft character arsenal.  The dungeon farmer is designed to help make the most of running dungeons and turning those dungeon runs into profits.

Class:  Resto Druid - We want either a healer or a tank as the ideal dungeon farming character so they can take advantage of instant queues.  Being a healer or a tank also opens up the Call to Arms bonus Satchel of Exotic Mysteries.  We are going to kick the tank idea for dungeon speed running purposes.  Healer it is.  Tank won't mesh with all the other options that require being in the back of the pack of dungeon running characters.  Druid is the best choice because they tend to have the shortest downtime between pulls.  We are maximizing every aspect of this Ideal Alt the best we can.

Race:  Horde:  Any  / Alliance:  Worgen (For speed skinning)

Professions:  Tailoring and Skinning.  Why not enchanting?  Let someone else bring the enchanter.  If you are a low level dungeon runner farming enchanting materials thats cool, but this is a max level dungeon runner.  Every dungeon has humanoids and some also have skinnable mobs.  Having a tailor allows you to scavenge extra cloth off of humanoids after others have looted.  Having a skinner allows you to skin a lot of mobs within dungeons including some of the dungeon bosses, which drop great loot when skinned.

Both skinning and tailoring go hand in hand for a dungeon farming alt because they both require you to hang around after the fight waiting for others to loot.  This goes perfect with being a healer who already hangs out in the back of the party and being a druid minimizes the downtime between fights, so you have time to skin and loot your extra cloth.  And if you are a Worgen you get a speed bonus to your skinning!  Another bonus of being a tailor is that you will be eligible to roll on the BoP Chaos Orbs.  You can use those Chaos Orbs to craft high end gear or save them in hopes they become tradeable in a future WoW patch.  As a tailor you can be used outside the dungeons to craft netherweave bags, Dreamcloth, Spellthreads, Rich Purple Silk Shirts, etc.

So in my opinion, the absolute best combination for creating an Ideal Alt - Dungeon Farmer would be a Worgen Druid with Skinning and Tailoring.  Here's a quick review of the bonuses of this combination.

Dungeon Farming Ideal Alt

  • Worgen Druid
  • Tailor
  • Skinner
  • Free extra cloths via scavenging
  • Free hides, leathers, scraps, dragonscales, volatiles (from inside Bloated Sacs that skinners get), etc.
  • Worgen Skinning Speed Boost
  • Healer
  • Instant or Fast Queues
  • Call to Arms Eligible
  • Free pets and mounts, etc. from the Satchel of Exotic Mysteries
  • Chaos Orb eligible
  • Can sell spellthreads and high end tailoring items
  • Netherweave bag seller
  • Dreamcloth cooldowns
  • Perfect!
Anyone have a better combination for farming dungeons?
Anyone already have a dungeon running Worgen Druid Tailor Skinner?



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Ideal Alts Series


Monday, May 16, 2011

Satchel of Exotic Mysteries Results

Satchel of Exotic Mysteries

The new tank and healer bribes from the Call To Arms dungeon feature have included a major variety of items within the various Satchels that I have received.  A couple days ago I wrote about how you can use these Satchels of Exotic Mysteries to transfer gold and items cross faction without using the neutral auction house.

On Auction House Junkies Episode #8 I mentioned how I was keeping record of all of my results from the Satchel of Exotic Mysteries.  I have just opened my 10th Satchel and am reporting those results here.

  1. 46g 04s 90c, 1 Inferno Ruby
  2. 35g 64s 40c, 1 Flask of the Winds
  3. 69g 87s 25c, 1 Dream Emerald, 1 Reins of the White Polar Bear
  4. 46g 59s 19c, 2 Mythical Healing Potions
  5. 35g 85s 78c, 1 Ember Topaz
  6. 62g 91s 51c, 1 Flask of Steelskin
  7. 49g 18s 61c, 1 Ocean Sapphire
  8. 87g 84s 76c, 1 Earthen Potion
  9. 98g 23s 51c, 1 Inferno Ruby
  10. 49g 01s 84c, 2 Runescroll of Fortitude II
So you can see with the first 10 bags I have received on my tank, I did get one epic mount.  Unfortunately I already had that one.  So it went to an alternate WoW character of mine.

The amount of gold received is no where near what the repair costs are on many of the ZA / ZG runs.  You can profit much more reliably by running the Random Cataclysm Heroics instead of the Za / ZG Heroics.  Far less wipes overall and the regular heroic runs are much faste.  Therefore the regular heroics are a better use of time, if you are just farming for the Satchel of Exotic Mysteries

Saturday, May 14, 2011

FREE Gold Exchange Cross Faction | Satchel of Exotic Mysteries Exploit

Satchel of Exotic Mysteries

If we take a look at the Satchel of Exotic Mysteries from the recently added (Patch 4.1) Call to Arms random dungeon feature, there is a new way it can be used.  Just yesterday I was running random dungeons on one of my tanks when this idea came to me.

The Call to Arms & Satchel of Exotic Mysteries post I wrote earlier shows what all can come from these new Satchels:

Satchel of Exotic Mysteries Contents
  • Gold
  • A Chance at a Rare Gem
  • A Chance at a Flask or Elixir
  • A Good Chance at a Companion Pet (Includes cross faction pets and reputation awarded pets)
  • A Very Rare Chance at a Rare Mount (Only mounts from dungeons [not raids] and odds are the same drop rate as from the original boss source)

Bind-On-Account

These Satchels of Exotic Mysteries are Bind-on-Account.  This was designed by Blizzard so that if your main is a DPS character, you can run the random heroic dungeons on an alternate character that is a healer or a tank and still have a chance to collect the mounts and pets.  You can collect the Satchels of Exotic Mysteries on the tank or healer, then mail them (unopened) to your main who can extract the pet or mount.

You MUST turn off your auto-loot option, so that you don't automatically loot the items when you peek inside to see the satchel's contents.  Turning off auto-loot allows you to peek inside the satchel and see what lies inside.  Then you can mail it to your main to extract the pet or mount.  The mounts themselves are Bind-on-Pickup so if you look inside and loot it, you are stuck with any doubles you get that you already have and won't be able to send them to an alternate character.  So make sure you turn off that auto-loot before peeking in your Satchel of Exotic Mysteries.

Exploiting The Satchel Cross Faction

As I mentioned earlier, the intent was to allow you to farm mounts and pets on alts, to send to your main.  There is a nice additional use that I just figured out.  Instead of taking out the items and gold, then sending the pets and mounts still in the bag to your main, try this.

Leave everything in the Satchel of Exotic Mysteries, including the gold.  Each bag can have a hefty sum of gold alone.  I personally have looted anywhere from 45 to 91 gold in the Satchels that I have opened.  You can just send this Bind-on-Account Satchel full of gold and goodies cross-faction to your alts on the other faction.  You can get around the hefty fees and the risk of being sniped when using the neutral auction house to transfer gold and goods.  Keep the gems in and you can get it cut and post for extra profits.  Don't use that flask or elixir?  Leave it in the satchel and send it to your alt cross faction to sell.  Heck, I even got an Obsidian Hatchling (BOE) in one of my satchels, which can sell for decent gold on the AH.  This is a super easy way to get some risk free start-up gold for expanding into the other faction's auction house in World of Warcraft.

So if you are looking for an easy way to cross-faction transfer some batches of gold and some items that you can sell on the auction house, then use this alternate strategy with the Satchels of Exotic Mysteries.  Hopefully they don't nerf the Satchel to only be good for sending to your same faction alts.


Saturday, April 9, 2011

Call To Arms Dungeon Finder | Satchel of Exotic Mysteries

Dungeon Finder: Call to Arms
Call To Arms

Blizzard has recently released information on a new feature coming to the World of Warcraft game.  The new dungeon finder feature Call to Arms will be implemented as part of WoW's Patch 4.1.  You can read the official write-up from the Blizzard site here.

This new Call to Arms upgrade to the dungeon finder is designed to help shorten queue times for random heroics.  Currently DPS characters have the longest wait times, so Blizzard has come up with the Call to Arms feature as a way to bribe tanks and healers to run random heroic dungeons.

When the queue wait times are backed up, whatever role (tank, healer, dps) is in demand, will be Called to Arms.  If that role is Called to Arms, then anyone that queues for a random heroic dungeon that can fill that role will be awarded a bonus, the Satchel of Exotic Mysteries, once the final heroic dungeon boss is killed.

Satchel of Exotic Mysteries

The Satchel of Exotic Mysteries is a nice bribe for those of us with tanks and healers to join the random dungeon finder for heroics when needed.  Having a tank as my main means this will be great for me.  I probably will be not joining any random heroics until tanks are receive the Call to Arms.  Why?  It's because tanks are always the instant queue role due to shortages on my server.  So once Call to Arms comes in Patch 4.1, I will be waiting on my call to enter the heroic dungeons as a tank and get my Satchel of Exotic Mysteries.  The Satchel is also going to be Bind on Account, so you can trade it to your alternate WoW characters once you receive it.  You can also receive the Satchel of Exotic Goods more than once per day as there is no limit as long as you join the queue while your role is Called to Arms.

Satchel of Exotic Mysteries Contents

  • Gold
  • A Chance at a Rare Gem
  • A Chance at a Flask or Elixir
  • A Good Chance at a Companion Pet (Includes cross faction pets and reputation awarded pets)
  • A Very Rare Chance at a Rare Mount (Only mounts from dungeons [not raids] and odds are the same drop rate as from the original boss source)
The rare mounts include things like:

  • Reins of the Ravenlord from Setthek Halls
  • Swift White Hawkstrider from Magister's Terrace
  • Deathcharger's Reins from Stratholme
So for those of us that are mount collectors, this offers yet another way to obtain those rare mounts and pets that we all long for.  I myself think this is a great addition to the game, but hey my main is a tank so its awesome for me.



Will this new incentive help to shorten the queue times?  Do you think more people will try out tanking and healing roles now?