Showing posts with label Tipping Vs. Fees. Show all posts
Showing posts with label Tipping Vs. Fees. Show all posts

Friday, January 28, 2011

Transmute Truegold - It Only Takes One To Start

Transmute Truegold

Transmuting Truegold is only avialable to an Alchemist at 525 (max) skill level Alchemy.  This is a very popular transmutation cooldown to sell once per day to other players looking to have the transmutation performed so they can acquire enough Truegold for their crafting requirements of other profession recipes.

Transmutation Specialization Alchemist

If you have chosen the Alchemy specialization of transmutation, then you have a chance of producing extra Truegold when you perform the transmutation.  Are you doing your transmutation in front of the customer buying your cooldown?  What happens if there is a transmute proc that produces extra Truegold?  Who do they belong to, you or the paying customer?  Well there is a simple way around that whole can of worms.

Do all of your transmuting in private, if you are a transmutation specced Alchemist.

I touched on this same topic last year in my post about selling cooldowns for Titansteel and Epic Gems.  You can avoid the arguement of who the extra procs belong to altogether by just trading the single finished product to the customer.  When someone buys your cooldown do this.
  1. Open Trade.
  2. Wait for him to post the materials he is trading for the transmute.
  3. Post the final product (precrafted) into the trade window also.
  4. Than ask him to go ahead and post the cooldown crafting fee as well.
  5. Complete trade alone with tip and materials all in 1 action.
  6. Thank your customer.
  7. Wait until he is gone and go do your daily transmute in private.
Benefits of Transmuting In Private

No one ever can stake claim to your extra procs as theirs since they were "buying your cooldown" thus have paid for the chance at getting the proc.  This process only takes a single precrafted finished product to get started. 

The other benefit is that if you have multiple ones premade, then you can sell multiple finished products to the same person.  Often times these players or crafters need more than 1 of the items transmuted.  If you can just give the 1 Truegold, they will continue to search in trade chat for another alchemist to make them another one, etc. until they get all of the ones they are needing.  Having extras can get you multiple crafting transmute fees in a single day, which helps cover those days that you didn't even find a buyer, and also helps assure that you have the materials for a transmute every day, without coming out of pocket.  So the more procs you get in private the more times you can make this transaction to the same or multiple players. 

Another benefit is that if you are keeping your finished products in a guild bank shared by your characters, any of your characters can perform the trade without having to log over to your alchemist.  They can just grab the Truegold out of the guild bank, make the trade and either mail the materials to the alchemist or just toss them back into the community guild bank.

Hope I helped open your eyes to the hassle free more profitable way to do your transmutation specialist transmuting.

Monday, January 11, 2010

Selling Cooldowns

If you are a high level crafter, then you better be using your profession's 20-hour or 4-day cooldown as much as possible. Those of us that are big auction house players and crafters, use this tool ASAP when it is off cooldown. Here is am aiction house trick I will share with you to help line your pockets with super easy gold.

The basis for this money making works best for players that have just a few or only one crafting profession. Every day I transmute an epic gem on my alchemist, hoping to get a multi-craft proc. That gem is then either banked or mailed to my jewelcrafter, who turns it into whatever epic cut I can sell for highest, or is in highest demand for easy profit making. What if you are just an alchemist and don't have a jewelcrafter to cut it. Well, you can always tip a jeweler and sell the new cut gem on the auction house. If you are new to this, are still levelling your jewelcrafter, or have very limited materials, you could just bank it. Eventually you will run out of materials, or you will hit a point where someone is raping you on the cost of materials on the auction house. You definately want to be using every single cooldown as soon as you can to maximize profits in World of Warcraft.

We all know that once you run out of materials you can advertise that you are selling your cooldown for a fee. Here is something I learned that can be very advatageous and most people are not doing it. Sell all of the items you have pre-crafted that have a cooldown, by trading for the materials plus the fee you would charge. Most buyers need more than one of the item and will be glad to pay you a fee for each of your finished products and you often can get a bigger fee per cut since you are helping save them the time of hunting down multiple people to buy their cooldowns from. Example:

I charge a 30g fee to smelt Titansteel Bars. When someone is in trade chat looking to buy a smelting CD, I ask them how many they need. If they need 8, they trade me 8 sets of mats plus 30g per set and I give them 8 finished titansteel bars. This greatly decreases their search times and often they will continue to come back for more. Now you have 8 days worth of mats to continue smelting for titansteel bars.

Now figure in a transmutation master. Not only are you continuing to churn your product out, but they never even see any multi-procs, thus eliminating the arguement over who gets the extras when the alchemy transmutation master procs.

Obviously you would make more gold by using your own items that you craft to flip into higher profit items, but this trick works very well for limited crafters, or those who are still learning markets, or for anyone who has a surplus of items in the bank they are just sitting on. Put those titansteel bars, epic gems, and 4 day CD crafted tailor weaves to good use.